Birthright d&d 5e

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Each governmental body is fully described with their history of war and peace. The political entities have a similarly detailed background history. The wide variety of races have an extensively detailed history and background, starting from their original migration to the main continent and continuing through the present year. While filled with many of the fantastical elements that roleplayers love, the Kingdoms of Kalamar setting is fundamentally based on realism – within the context of the game, everything makes sense! We’ve made sure that things like languages, topography, trade routes, weather, political divisions and tensions all follow real-world patterns, so the longer you adventure on Tellene, the more it feels like a real world! The Kingdoms of Kalamar setting becomes the invisible backdrop for the real action: you. No glaciers lie in the middle of warm lakes nor huge jungles in temperate latitudes. This attention to detail clearly shows a setting built from the ground up, from the direction of the prevailing winds to the plate tectonics. The continents, lakes, rivers, forests and other geographical features all follow examples from the real world. The maps feel right because they are right, at least from a standpoint of verisimilitude. The underlying strength of the Kingdoms of Kalamar setting comes from its geo-historical basis. What Makes Kalamar Different From Other Settings: